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Gta sa weapon mods
Gta sa weapon mods












Nodes for the pool of singly linked listsĭirectly related to the amount of entities spawned in the world and values stored in quad trees. col files might be collision archives which contain many ColModels.

gta sa weapon mods

registed in objects.dat) spawned at once in the entire world registed in objects.dat) near/visible to the playerĭynamic objects (i.e. Note this does not increase the amount of vehicles roaming, but increases the maximum number of vehicles can be createdĭynamic objects (i.e. Note this does not increase the amount of peds roaming, but increases the maximum number of peds can be created Variables: Buildingsīuilding is anything placed by a IPL that is not a object (see Dummys or Objects to see what is a object)

gta sa weapon mods

If you want to raise or remove some limits entirely, use Open Limit Adjuster mod. I doubt you can achieve anything else than performance improvements by modifying the file. If you open stream.ini, you'll see a tag indicating how much memory is














Gta sa weapon mods